Translated as the above, sugoroku (้ๅ
ญ or ๅๅ
ญ) historically referred to two different classes of board game, ban-sugoroku akin to Western backgammon, and e-sugoroku, picture games similar to snakes-and-ladders.
With the proliferation and increasing sophistication of wood-block printing, beginning in the Edo period (the late thirteenth century), the former meaning became nearly obsolete, a retronym like “acoustic guitar” or “landline,” with the colourful boards produced under thousands of variants with the same basic rules of play on subjects ranging from religion, career-progression, geopolitics, adult-themes and culture, meant to educate and to a degree inculcate—see also. Via Kottke, we are directed to an appreciation of the format through a recently expanded collection from the Rumsey archives (previously) of nineteenth century tabletop entertainments, which still leave an imprint of society in family game night traditions and mini-games within arcade franchises like Super Mario Brothers.
synchronoptica
one year ago: understanding light pollution (with sychronoptica) plus definitely not a bag full of drugs
two years ago: the asteroid Pallas plus Lonesome (1928)
three years ago: a vintage workwear catalogue, an experimental overland train plus the Trinity nuclear test (1945)
four years ago: the flag of Estonia plus assorted links to revisit
five years ago: along the Gota canal plus a hike over an extinct waterfall
six years ago: Disney theme parks reopen during the pandemic plus more links to enjoy









